Constructor
Methods
Battler:flash(sprite: any, offset_x: any, offset_y: any, layer: any)
Arguments:
sprite: any | |
offset_x: any | |
offset_y: any | |
layer: any |
Battler:recruitMessage(x: any, y: any, type: any)
Arguments:
x: any | |
y: any | |
type: any |
Returns:
1: RecruitMessage |
Battler:setAnimation(animation: any, callback: any)
Shorthand for convenience
Arguments:
animation: any | |
callback: any |
Returns:
1: boolean|nil |
Battler:setCustomSprite(sprite: any, ox: any, oy: any, speed: any, loop: any, after: any)
Arguments:
sprite: any | |
ox: any | |
oy: any | |
speed: any | |
loop: any | |
after: any |
Battler:spawnSpeechBubble(text: any, options: any)
Arguments:
text: any | |
options: any |
Returns:
1: SpeechBubble |
Battler:statusMessage(x: any, y: any, type: any, arg: any, color: any, kill: any)
Arguments:
x: any | |
y: any | |
type: any | |
arg: any | |
color: any | |
kill: any |
Returns:
1: DamageNumber |
Fields
Undocumented
Battler.dialogue_bubble: nil
Speech bubble style - defaults to "round" or "cyber", depending on chapter