Methods
DarkTransition:drawDoor(x: any, y: any, xscale: any, yscale: any, rot: any, color: any)
Arguments:
x: any | |
y: any | |
xscale: any | |
yscale: any | |
rot: any | |
color: any |
Fields
Undocumented
DarkTransition.do_once: boolean
Some nice hacks for deltatime support, since toby is very weird with cutscenes.
DarkTransition.do_once: boolean
Ugly deltatime hack: skip self.timer == 30
DarkTransition.do_once: boolean
snd_free_all()
DarkTransition.do_once4: boolean
skip timer == 14
DarkTransition.do_once5: boolean
skip timer == 30
DarkTransition.doorblack: integer
Destroy the dark door object here...
DarkTransition.dronesfx: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkTransition.dtrans_square: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkTransition.head_object_sprite: love.Image|nil
Drawable image type.
DarkTransition.kris_sprite: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DarkTransition.kris_sprite_2: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DarkTransition.kris_sprite_3: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DarkTransition.kris_sprite_holder: Object
The base class of all objects in Kristal.
When added to the stage, an object will be updated and rendered.
DarkTransition.megablack: boolean
In Deltarune, the megablack marker gets spawned off-screen on the first frame (0) con is 32, and it's moved on-screen on the third frame (2). Here, we simulate that by drawing a black background on the third frame.
DarkTransition.quick_mode: unknown
CONFIG
DarkTransition.spr_doorblack: love.Image|nil
Drawable image type.
DarkTransition.susie_sprite: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DarkTransition.susie_sprite_2: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DarkTransition.susie_sprite_3: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DarkTransition.susie_sprite_holder: Object
The base class of all objects in Kristal.
When added to the stage, an object will be updated and rendered.
DarkTransition.use_sprite_index: boolean
Sprite stuff
DarkTransition.use_sprite_index: boolean
sprite code --