DebugSystem
┗> Object > Class
Methods
DebugSystem:enterMenu(menu: any, soul: any, skip_history: any)
Arguments:
menu: any | |
soul: any | |
skip_history: any |
DebugSystem:onMousePressed(x: any, y: any, button: any, istouch: any, presses: any)
Arguments:
x: any | |
y: any | |
button: any | |
istouch: any | |
presses: any |
DebugSystem:onMouseReleased(x: any, y: any, button: any, istouch: any, presses: any)
Arguments:
x: any | |
y: any | |
button: any | |
istouch: any | |
presses: any |
DebugSystem:printShadow(text: any, x: any, y: any, color: any, align: any, limit: any)
Arguments:
text: any | |
x: any | |
y: any | |
color: any | |
align: any | |
limit: any |
DebugSystem:registerConfigOption(menu: any, name: any, description: any, value: any, callback: any)
Arguments:
menu: any | |
name: any | |
description: any | |
value: any | |
callback: any |
DebugSystem:registerOption(menu: any, name: any, description: any, func: any, visible_func: any)
Arguments:
menu: any | |
name: any | |
description: any | |
func: any | |
visible_func: any |
Fields
Undocumented
DebugSystem.font: love.Font|nil
Defines the shape of characters that can be drawn onto the screen.
DebugSystem.grabbing: boolean
right clicking should not drag
DebugSystem.heart: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
DebugSystem.playing_sound: nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DebugSystem.playing_sound: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DebugSystem.state: string
States: IDLE, MENU, SELECTION, FACES