Methods
Encounter:addEnemy(enemy: string|EnemyBattler, x: number?, y: number?, : any)
Adds an enemy to the encounter.
@param enemy
— The id of an EnemyBattler
, or an EnemyBattler
instance.
@param ...
— Additional arguments to pass to EnemyBattler:init()
.
Arguments:
enemy: string|EnemyBattler | The id of an |
x: number? | |
y: number? | |
: any | Additional arguments to pass to |
Returns:
1: EnemyBattler |
Encounter:addFlag(flag: string, amount: number?)
Increments a numerical flag by amount
.
@param amount
— (Defaults to 1
)
Arguments:
flag: string | |
amount: number? | (Defaults to |
Returns:
1: number |
Encounter:beforeStateChange(old: string, new: string)
(Override) Called when Battle:setState()
is called.
Changing the state to something other than new
, or returning true
will stop the standard state change code for this state change from occurring.
Arguments:
old: string | |
new: string |
Returns:
1: boolean? |
Encounter:createSoul(x: number, y: number, color: table?)
(Override) Creates the soul being used this battle (Called at the start of the first wave) By default, returns the regular (red) soul.
@param x
— The x-coordinate the soul should spawn at.
@param y
— The y-coordinate the soul should spawn at.
@param color
— A custom color for the soul, that should override its default.
Arguments:
x: number | The x-coordinate the soul should spawn at. |
y: number | The y-coordinate the soul should spawn at. |
color: table? | A custom color for the soul, that should override its default. |
Returns:
1: Soul |
Encounter:draw(fade: number)
(Override) Called before anything has been rendered each frame. Usable to draw custom backgrounds for specific encounters.
@param fade
— The opacity of the background when fading in/out of the world.
Arguments:
fade: number | The opacity of the background when fading in/out of the world. |
Encounter:drawBackground(fade: number)
(Override) Called after everything has been rendered each frame. Usable to draw custom effects for specific encounters.
@param fade
— The opacity of the background when fading in/out of the world.
Arguments:
fade: number | The opacity of the background when fading in/out of the world. |
Encounter:getDefeatedEnemies()
@return defeated_enemies
— A table indicating the enemies defeated in battle.
Returns:
defeated_enemies: table | A table indicating the enemies defeated in battle. |
Encounter:getDefendTension(battler: PartyBattler)
Returns the tension gained from defending. Returns 2% if reduced tension, otherwise 16%.
@param battler
— The current battler about to defend.
@return tension
— The tension gained from defending.
Arguments:
battler: PartyBattler | The current battler about to defend. |
Returns:
tension: number | The tension gained from defending. |
Encounter:getDialogueCutscene()
(Override) Called whenever dialogue is about to start, if this returns a value, it will be unpacked and passed
into Battle:startCutscene(...)
, as an alternative to standard dialogue.
Returns:
1: table? |
Encounter:getEncounterText()
(Override) Called to receive the encounter text to be displayed each turn. (Not called on turn one, text
is used instead.)
By default, gets an encounter text from a random enemy, falling back on the encounter's encounter text
if none have encounter text.
Returns:
1: string |
Encounter:getNextWaves()
(Override) Retrieves the waves to be used for the next defending phase.
By default, iterates through all active enemies and selects one wave each using EnemyBattler:selectWave()
Returns:
1: Wave[] |
Encounter:getPartyPosition(index: integer)
(Override) Gets the position the party member at index
should stand at in this battle.
@param index
— The index of the party member in Game.battle.party
.
Arguments:
index: integer | The index of the party member in |
Returns:
x: number | |
y: number |
Encounter:getSoulSpawnLocation()
(Override) Gets the position that the soul will appear at when starting waves.
Returns:
x: integer | |
y: integer |
Encounter:getVictoryMoney(money: integer)
@param money
— Current victory money based on normal money calculations
Arguments:
money: integer | Current victory money based on normal money calculations |
Returns:
money: integer? |
Encounter:getVictoryText(text: string, money: integer, xp: integer)
@param text
— Current victory text
@param money
— Money earned on victory
@param xp
— XP earned on victory
Arguments:
text: string | Current victory text |
money: integer | Money earned on victory |
xp: integer | XP earned on victory |
Returns:
text: string? |
Encounter:getVictoryXP(xp: integer)
@param xp
— Current victory xp based on normal xp calculations
Arguments:
xp: integer | Current victory xp based on normal xp calculations |
Returns:
xp: integer? |
Encounter:hasReducedTension()
Checks if the encounter has reduced tension.
@return reduced
— Whether the encounter has reduced tension.
Returns:
reduced: boolean | Whether the encounter has reduced tension. |
Encounter:onActionSelect(battler: PartyBattler, button: ActionButton)
(Override) Called when an ActionButton
is selected.
Arguments:
battler: PartyBattler |
|
button: ActionButton |
Encounter:onActionsEnd()
(Override) Called when the party finish performing their actions.
Encounter:onActionsStart()
(Override) Called when the party start performing their actions.
Encounter:onBattleEnd()
(Override) Called when the battle is completed and the victory text (if presesnt) is advanced, just before the transition out.
Encounter:onBattleInit()
(Override) Called in Battle:postInit()
.
If this function returns true
, then the battle will not override any state changes made here.
Returns:
1: boolean? |
Encounter:onBattleStart()
(Override) Called when the battle enters the "INTRO"
state and the characters do their starting animations.
Encounter:onCharacterTurn(battler: PartyBattler, undo: boolean)
(Override) Called when a character's turn selecting actions begins.
@param battler
— The battler whose turn it is.
@param undo
— Whether this character's turn was entered by undoing their previously selected action.
Arguments:
battler: PartyBattler | The battler whose turn it is. |
undo: boolean | Whether this character's turn was entered by undoing their previously selected action. |
Encounter:onDialogueEnd()
(Override) Called when enemy dialogue is finished and closed, before the transition into a wave.
Encounter:onEnemyCancel(state_reason: string, enemy_index: integer)
(Override) Called when the player backs out of an enemyselect menu in battle.
@param state_reason
— The current value of Battle.state_reason
@param enemy_index
— The index of the selected enemy on the menu.
Arguments:
state_reason: string | The current value of |
enemy_index: integer | The index of the selected enemy on the menu. |
Encounter:onEnemySelect(state_reason: string, enemy_index: integer)
(Override) Called when the player selects an enemy in battle.
@param state_reason
— The current value of Battle.state_reason
@param enemy_index
— The index of the selected enemy on the menu.
Arguments:
state_reason: string | The current value of |
enemy_index: integer | The index of the selected enemy on the menu. |
Encounter:onGameOver()
(Override) Called just before a Game Over.
If this function returns true
, then the Game Over will not occur
Returns:
1: boolean? |
Encounter:onMenuCancel(state_reason: string, item: table)
(Override) Called when the player backs out of a menu.
@param state_reason
— The current value of Battle.state_reason
@param item
— A table of information representing the menu item that was being hovered over.
Arguments:
state_reason: string | The current value of |
item: table | A table of information representing the menu item that was being hovered over. |
Encounter:onMenuSelect(state_reason: string, item: table, can_select: boolean)
(Override) Called when an item in a menu is selected (confirm key pressed).
@param state_reason
— The current value of Battle.state_reason
@param item
— A table of information representing the menu item.
@param can_select
— Whether the item is actually selectable or is greyed out.
Arguments:
state_reason: string | The current value of |
item: table | A table of information representing the menu item. |
can_select: boolean | Whether the item is actually selectable or is greyed out. |
Encounter:onPartyCancel(state_reason: string, party_index: number)
(Override) Called when the player backs out of a partyselect menu in battle.
@param state_reason
— The current value of Battle.state_reason
@param party_index
— The index of the selected enemy on the menu.
Arguments:
state_reason: string | The current value of |
party_index: number | The index of the selected enemy on the menu. |
Encounter:onPartySelect(state_reason: string, party_index: integer)
(Override) Called when the player selects a party member in a partyselect menu in battle.
@param state_reason
— The current value of Battle.state_reason
@param party_index
— The index of the selected enemy on the menu.
Arguments:
state_reason: string | The current value of |
party_index: integer | The index of the selected enemy on the menu. |
Encounter:onReturnToWorld(events: Character)
(Override) Called just before returning to the world.
@param events
— A list of enemy events in the world that are linked to the enemies in battle.
Arguments:
events: Character | A list of enemy events in the world that are linked to the enemies in battle. |
Encounter:onStateChange(old: string, new: string)
(Override) Called when Battle:setState()
is called, after any state change code has run.
Arguments:
old: string | |
new: string |
Encounter:onTurnEnd()
(Override) Called at the end of each turn, at the same time all waves end.
Encounter:onTurnStart()
(Override) Called at the start of each new turn, just before the player starts choosing actions.
Encounter:onWavesDone()
(Override) Called when all the waves of the current turn have finished.