Methods
FXBase:getObjectBounds(shader: any)
Arguments:
shader: any |
Returns:
1: number|unknown | |
2: number|unknown | |
3: number | |
4: number |
Fields
Undocumented
FXBase.active: boolean
Whether this FX should be processed
FXBase.parent: nil
Object this FX is attached to
FXBase.priority: any
Higher number = higher priority (processed last)
FXBase.transformed: boolean
Whether this FX should be transformed by the object (scaled, rotated, etc) Note: This will always have lower priority than non-transformed FX