Constructor


FXBase(priority: any)

Arguments:

priority: any




Methods


FXBase.SORTER(a: any, b: any)

Arguments:

a: any
b: any

Returns:

1: boolean




FXBase:canDeepCopyKey(key: any)

Arguments:

key: any

Returns:

1: boolean


FXBase:draw(texture: any)

Arguments:

texture: any


FXBase:getObjectBounds(shader: any)

Arguments:

shader: any

Returns:

1: number
2: number
3: number
4: number







Fields


FXBase.active: boolean

Whether this FX should be processed


FXBase.id: string

Identifier for this FX


FXBase.parent: Object

Object this FX is attached to


FXBase.priority: number

Higher number = higher priority (processed last)


FXBase.transformed: boolean

Whether this FX should be transformed by the object (scaled, rotated, etc)



Undocumented