Constructor


FXBase(priority: any)

Arguments:

priority: any




Methods


FXBase.SORTER(a: any, b: any)

Arguments:

a: any
b: any

Returns:

1: boolean




FXBase:canDeepCopyKey(key: any)

Arguments:

key: any

Returns:

1: boolean


FXBase:draw(texture: any)

Arguments:

texture: any


FXBase:getObjectBounds(shader: any)

Arguments:

shader: any

Returns:

1: number|unknown
2: number|unknown
3: number
4: number







Fields



Undocumented



FXBase.active: boolean

Whether this FX should be processed



FXBase.id: nil

Identifier for this FX



FXBase.parent: nil

Object this FX is attached to



FXBase.priority: any

Higher number = higher priority (processed last)



FXBase.transformed: boolean

Whether this FX should be transformed by the object (scaled, rotated, etc) Note: This will always have lower priority than non-transformed FX