Methods
LightInventory:addItem(item: any, ignore_dark: any)
Arguments:
item: any | |
ignore_dark: any |
Returns:
1: Item|nil |
LightInventory:tryGiveItem(item: any, ignore_dark: any)
Arguments:
item: any | |
ignore_dark: any |
Returns:
1: boolean|nil | |
2: string|unknown|nil |
Fields
Undocumented
LightInventory.convert_order: table
Order the storages are converted to the dark world
LightInventory.storage_enabled: boolean
Never true for the light world, as Undertale doesnt use storage fallback but temporarily set to true during item conversion (to overflow to storage)
LightInventory.storage_for_type: table
Oops ! All "items"