Constructor


Outline(x: any, y: any, w: any, h: any)

Arguments:

x: any
y: any
w: any
h: any




Methods




Outline:drawCharacter(object: any)

Arguments:

object: any


Outline:drawMask(object: any)

Arguments:

object: any



Fields



Undocumented



Outline.shader: love.Shader

A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.

Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more! Here is a collection of basic shaders and good starting point to learn: https://github.com/vrld/moonshine

Open in Browser