Methods
PartyMember:addFlag(name: any, amount: number?)
Adds amount
to a numeric flag for this party member named flag
(or defines it if it does not exist)
@param flag
— The name of the flag to add to
@param amount
— (Defaults to 1
)
Arguments:
name: any | |
amount: number? | (Defaults to |
Returns:
new_value: number |
PartyMember:addSpell(spell: string|Spell)
Adds a spell to this party member's set of available spells
Arguments:
spell: string|Spell | Spells are data files that extend this |
PartyMember:addStatBuff(stat: string, amount: number, max: number?)
Adds to one of this party member's current stat buffs
Arguments:
stat: string | |
amount: number | |
max: number? |
PartyMember:autoHealAmount()
(Override) Gets the amount of health this party member should heal each turn whilst DOWN in battle
Returns:
1: number |
PartyMember:canEquip(item: Item|nil, slot_type: string, slot_index: integer)
(Override) Checks whether this party member is able to equip a specific item
By default, calls item:canEquip()
to check equippability, and rejects trying to unequip the item if the slot type is "weapon"
Arguments:
item: Item|nil | The Item class represents all types of item in Kristal. |
slot_type: string | |
slot_index: integer |
Returns:
1: boolean |
PartyMember:checkArmor(id: string)
Checks whether this party member has the armor with id id
equipped
Arguments:
id: string |
Returns:
equipped: boolean | |
count: integer |
PartyMember:checkWeapon(id: string)
Checks whether this party member has the weapon with id id
equipped
Arguments:
id: string |
Returns:
equipped: boolean |
PartyMember:drawPowerStat(index: integer, x: number, y: number, menu: DarkPowerMenu)
(Override) Called every frame for each stat in the party member's Power menu.
@param index
— The index of the power stat
@param x
— The x-coordinate of the text
@param y
— The y-coordinate of the text
@param menu
— The current menu instance
Arguments:
index: integer | The index of the power stat |
x: number | The x-coordinate of the text |
y: number | The y-coordinate of the text |
menu: DarkPowerMenu | The current menu instance |
PartyMember:getBaseStat(name: string, default: number?, light: boolean?)
Arguments:
name: string | |
default: number? | |
light: boolean? |
Returns:
1: number |
PartyMember:getBaseStats(light: boolean?)
Arguments:
light: boolean? |
Returns:
1: number, attack| number, attack |
PartyMember:getEquipmentBonus(stat: string)
Gets this party member's stat bonuses from equipment for a particular stat
Arguments:
stat: string |
Returns:
1: number |
PartyMember:getFlag(name: any, default: any)
Gets the value of the flag for this party member named flag
, returning default
if the flag does not exist
Arguments:
name: any | |
default: any |
Returns:
1: unknown |
PartyMember:getReaction(item: Item, user: PartyMember)
Gets this party member's reaction for using or seeing someone use a particular item
By default, calls item:getReaction()
for reaction text
Arguments:
item: Item | The Item class represents all types of item in Kristal. |
user: PartyMember | The PartyMember class is a type of data class that stores information about a member of the party. |
Returns:
1: string? |
PartyMember:getStat(name: string, default: number?, light: boolean?)
Gets the full (buffs applied) stat value for one of the party member's stats
Arguments:
name: string | |
default: number? | |
light: boolean? |
Returns:
1: number |
PartyMember:hasSpell(spell: string|Spell)
Checks whether this party member has the spell spell
Arguments:
spell: string|Spell | Spells are data files that extend this |
Returns:
has_spell: boolean |
PartyMember:heal(amount: number, playsound: boolean?)
Heals this party member
Arguments:
amount: number | |
playsound: boolean? |
Returns:
full_heal: boolean |
PartyMember:increaseStat(stat: string, amount: number, max: number?)
Increases one of this party member's stats permanently
Arguments:
stat: string | |
amount: number | |
max: number? |
PartyMember:load(data: PartyMemberSaveData)
Arguments:
data: PartyMemberSaveData | Party Member data in the format it is saved to file |
PartyMember:loadSpells(data: string[])
@param data
— An array of the spell IDs this party member knows
Arguments:
data: string[] | An array of the spell IDs this party member knows |
PartyMember:onActionSelect(battler: PartyBattler, undo: boolean)
(Override) Called whenever this party member's action select turn starts
@param battler
— The party member's associated battler
@param undo
— Whether their previous action was just undone
Arguments:
battler: PartyBattler | The party member's associated battler |
undo: boolean | Whether their previous action was just undone |
PartyMember:onAttackHit(enemy: EnemyBattler, damage: number)
(Override) Called whenever this party member's attack hits an enemy in battle
Arguments:
enemy: EnemyBattler |
Recruit data is separate to enemies, see |
damage: number |
PartyMember:onEquip(item: Item, item2: Item?)
(Override) Called when the party member equips an item
@param item
— The item being equipped
@param item2
— The item previously in its slot
@return can_continue
— Whether the equip process will occur
Arguments:
item: Item | The item being equipped |
item2: Item? | The item previously in its slot |
Returns:
can_continue: boolean | Whether the equip process will occur |
PartyMember:onLevelUp(level: integer)
(Override) Called whenever this party member levels up
@param level
— The party member's new level
Arguments:
level: integer | The party member's new level |
PartyMember:onLoad(data: PartyMemberSaveData)
(Override) Called whenever the party member's data is loaded
Arguments:
data: PartyMemberSaveData | Party Member data in the format it is saved to file |
PartyMember:onPowerDeselect(menu: DarkPowerMenu)
(Override) Called whenever the party member stops being hovered over in the Overworld Power menu
@param menu
— The current menu instance
Arguments:
menu: DarkPowerMenu | The current menu instance |
PartyMember:onPowerSelect(menu: DarkPowerMenu)
(Override) Called whenever the party member is hovered over in the Overworld Power menu
@param menu
— The current menu instance
Arguments:
menu: DarkPowerMenu | The current menu instance |
PartyMember:onSave(data: PartyMemberSaveData)
(Override) Called whenever the party member's data is saved
Arguments:
data: PartyMemberSaveData | Party Member data in the format it is saved to file |
PartyMember:onTurnStart(battler: PartyBattler)
(Override) Called whenever this party member's turn starts in battle
@param battler
— The party member's associated battler
Arguments:
battler: PartyBattler | The party member's associated battler |
PartyMember:onUnequip(item: Item, item2: Item?)
(Override) Called when the party member unequips an item
@param item
— The item being unequipped
@param item2
— The item that will replace this item in its slot
@return can_continue
— Whether the unequip process will occur
Arguments:
item: Item | The item being unequipped |
item2: Item? | The item that will replace this item in its slot |
Returns:
can_continue: boolean | Whether the unequip process will occur |
PartyMember:removeSpell(spell: string|Spell)
Removes a spell from this party member's available spells
Arguments:
spell: string|Spell | Spells are data files that extend this |
PartyMember:replaceSpell(spell: string|Spell, replacement: string)
Replaces one of this party member's spells with another
If spell
is not in this party member's spell list, they will not learn replacement
Arguments:
spell: string|Spell | Spells are data files that extend this |
replacement: string |
PartyMember:resetBuff(stat: string)
Sets one of this party member's stat buffs back to nil
Arguments:
stat: string |
PartyMember:resetBuffs()
Resets all of this party member's stat buffs
PartyMember:saveSpells()
@return spells
— An array of the spell IDs this party member knows
Returns:
spells: string[] | An array of the spell IDs this party member knows |
PartyMember:setActor(actor: string|Actor)
Changes this party member's Dark World actor
Arguments:
actor: string|Actor | Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor. |
PartyMember:setArmor(i: integer, item: string|Item)
Arguments:
i: integer | |
item: string|Item | The Item class represents all types of item in Kristal. |
PartyMember:setDarkTransitionActor(actor: string|Actor)
Changes this party member's Dark Transition actor
Arguments:
actor: string|Actor | Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor. |
PartyMember:setFlag(name: any, value: any)
Sets the value of the flag for this party member named flag
to value
Arguments:
name: any | |
value: any |
PartyMember:setLightActor(actor: string|Actor)
Changes this party member's Light World actor
Arguments:
actor: string|Actor | Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor. |
PartyMember:setStatBuff(stat: string, amount: number)
Sets one of this party member's stat buffs
Arguments:
stat: string | |
amount: number |
PartyMember:setWeapon(item: string|Item)
Arguments:
item: string|Item | The Item class represents all types of item in Kristal. |
Fields
PartyMember.dark_transition_actor: Actor
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/
, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class()
.
PartyMember.lw_actor: Actor
Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/
, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class()
.
Undocumented
PartyMember.lw_exp: integer
Light world EXP (saved to the save file)
PartyMember.lw_exp_needed: table
Light world EXP requirements
PartyMember.stronger_absent: table
Party members which will also get stronger when this character gets stronger, even if they're not in the party