Constructor
Solid(filled: boolean?, x: number?, y: number?, width: number?, height: number?)
@param filled
— Whether the solid should be drawn filled in (Defaults to false
)
Arguments:
filled: boolean? | Whether the solid should be drawn filled in (Defaults to |
x: number? | |
y: number? | |
width: number? | |
height: number? |
Methods
Solid:doMoveAmount(amount: number, x_mult: number, y_mult: number)
(Used internally) Moves the solid and performs a collision check with the soul.
Arguments:
amount: number | |
x_mult: number | |
y_mult: number |
Returns:
1: boolean |
Solid:move(x: number, y: number, speed: number?)
@param x
— The x value to move the object by
@param y
— The y value to move the obejct by
@param speed
— A multiplier to the x
and y
values (Defaults to 1
)
@return collision
— Whether the solid collided with the soul.
Arguments:
x: number | The x value to move the object by |
y: number | The y value to move the obejct by |
speed: number? | A multiplier to the |
Returns:
collision: boolean | Whether the solid collided with the soul. |
Solid:moveTo(x: number, y: number)
@return collided
— Whether the solid collided with the soul.
Arguments:
x: number | |
y: number |
Returns:
collided: boolean | Whether the solid collided with the soul. |
Solid:onSquished(soul: Soul)
(Override) Called whenever this solid squishes the soul.
By default, this function is responsible for dealing damage to the soul if the solid deals squish damage, and then destroying the soul
Arguments:
soul: Soul | The Soul is the object the player controls in battle. |
Fields
Solid.collider: Collider
The collider used for this solid's collision
Solid.color: table?
The color this solid will be drawn as (Defaults to {0, 0.75, 0}
, the color of the arena border)
Solid.draw_collider: boolean
Whether the collider will be drawn filled in