Methods
Spell:getCastAnimation()
(Override) Gets the animation that is set when this spell is cast in battle
Returns:
1: string |
Spell:getCastMessage(user: PartyBattler, target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[])
(Override) Gets the message that appears when this spell is cast in battle
Arguments:
user: PartyBattler |
|
target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[] |
Recruit data is separate to enemies, see |
Returns:
1: string |
Spell:getSelectAnimation()
(Override) Gets the animation that is set when this spell is selected in battle
Returns:
1: string |
Spell:getTPCost(chara: PartyMember)
Gets the TP required to cast this spell
@param chara
— The PartyMember
that is casting the spell
Arguments:
chara: PartyMember | The |
Returns:
1: number |
Spell:hasTag(tag: string)
Checks whether the spell has a specific tag attached to it
Arguments:
tag: string |
Returns:
1: boolean |
Spell:hasWorldUsage(chara: PartyMember)
(Override) Gets whether the spell can be cast in the world
(Always false by default)
@param chara
— The PartyMember
the check is being run for
Arguments:
chara: PartyMember | The |
Returns:
1: boolean |
Spell:isUsable(chara: PartyMember)
(Override) Gets whether the spell is currently castable
@param chara
— The PartyMember
the check is being run for
Arguments:
chara: PartyMember | The |
Returns:
1: boolean |
Spell:onCast(user: PartyBattler, target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[])
(Override) Called when the spell is cast
The code for the effects of the spell (such as damage or healing) should go into this function
@return finish_action
— Whether the spell action finishes automatically, when false
the action can be manually ended with Game.battle:finishActionBy(user)
(defaults to true
)
Arguments:
user: PartyBattler |
|
target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[] |
Recruit data is separate to enemies, see |
Returns:
finish_action: boolean? | Whether the spell action finishes automatically, when |
Spell:onDeselect(user: PartyBattler, target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[])
(Override) Called whenever the spell use is undone in battle
Arguments:
user: PartyBattler |
|
target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[] |
Recruit data is separate to enemies, see |
Spell:onSelect(user: PartyBattler, target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[])
(Override) Called whenever the spell is selected for use in battle
Arguments:
user: PartyBattler |
|
target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[] |
Recruit data is separate to enemies, see |
Spell:onStart(user: PartyBattler, target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[])
Called at the start of a spell cast, manages internal functionality
Don't use this function for spell effects - see Spell:onCast()
instead
Arguments:
user: PartyBattler |
|
target: Battler[]|EnemyBattler|EnemyBattler[]|PartyBattler|PartyBattler[] |
Recruit data is separate to enemies, see |
Spell:onWorldCast(chara: PartyMember)
(Override) Called whenever the spell is cast in the overworld
Code that controls the effect of the spell when cast in the overworld goes here
Arguments:
chara: PartyMember | The PartyMember class is a type of data class that stores information about a member of the party. |
Fields
Spell.cast_anim: string
The name of the animation set when the spell is cast - defaults to "battle/spell"
Spell.cast_name: string?
The display name of the spell when cast (optional)
Spell.cost: number
The TP cost of the spell
Spell.description: string
The overworld menu description of the spell
Spell.effect: string
The battle description of the spell
Spell.name: string
The display name of the spell
Spell.select_anim: string
The name of the animation set when the spell is selected - defaults to "battle/spell_ready"
Spell.target: string
The target mode of the spell - valid options are "ally"
, "party"
, "enemy"
, "enemies"
, and "none"
Spell.usable: boolean
Whether the spell can be cast