WarpDoor
┗> Event > Object > Class
Warp Doors allow for fast travel between Overworld locations.
WarpDoor is an Event - naming an object warpdoor on an objects layer in a map creates this object.
See this object's Fields for the configurable properties on this object.
Methods
WarpDoor:updateOpen()
Updates the state of the door based on its open_flag, and accordingly adjusts it's own sprite and its light
Fields
WarpDoor.flags: string[]
[Property list flag] A list of flags checked to decide whether a map can be warped to
WarpDoor.light: Sprite
Sprite instance for the light that appears under an active door
WarpDoor.maps: string[]
[Property list map] A list of available maps to travel to
WarpDoor.markers: string[]
[Property list marker] A list of markers used when warping to each map
WarpDoor.names: string[]
[Property list name] A list of display names for each map in the warp choice
WarpDoor.open: boolean
[Property open] Whether the door is open (Defaults to true)
WarpDoor.open_flag: string
[Property openflag] The name of a flag that will be used to control the state of the door