Methods



Fields


graphics_table.fade: number

The amount the object's alpha should approach its target value, per frame at 30FPS.


graphics_table.fade_callback: function|nil

A function that will be called when the object's alpha reaches its target value.


graphics_table.fade_to: number

The target alpha to approach.


graphics_table.grow: number

The amount the object's scale_x and scale_y will increase, per frame at 30FPS.


graphics_table.grow_x: number

The amount the object's scale_x will increase, per frame at 30FPS.


graphics_table.grow_y: number

The amount the object's scale_y will increase, per frame at 30FPS.


graphics_table.remove_shrunk: boolean

If true, the object will remove itself if its scale goes below 0. (Defaults to false)


graphics_table.shake_delay: number

The time it takes for the object to invert its shake direction, in seconds.


graphics_table.shake_friction: number

The amount the object's shake will slow down, per frame at 30FPS.


graphics_table.shake_timer: number

(Used internally) A timer used to invert the object's shake direction.


graphics_table.shake_x: number

The amount the object will shake in the x axis, per frame at 30FPS.


graphics_table.shake_y: number

The amount the object will shake in the y axis, per frame at 30FPS.


graphics_table.spin: number

The amount the object's rotation will change, per frame at 30FPS.



Undocumented