Methods
Fields
graphics_table.fade: number
The amount the object's alpha should approach its target value, per frame at 30FPS.
graphics_table.fade_callback: function|nil
A function that will be called when the object's alpha reaches its target value.
graphics_table.fade_to: number
The target alpha to approach.
graphics_table.grow: number
The amount the object's scale_x
and scale_y
will increase, per frame at 30FPS.
graphics_table.grow_x: number
The amount the object's scale_x
will increase, per frame at 30FPS.
graphics_table.grow_y: number
The amount the object's scale_y
will increase, per frame at 30FPS.
graphics_table.remove_shrunk: boolean
If true, the object will remove itself if its scale goes below 0. (Defaults to false)
graphics_table.shake_delay: number
The time it takes for the object to invert its shake direction, in seconds.
graphics_table.shake_friction: number
The amount the object's shake will slow down, per frame at 30FPS.
graphics_table.shake_timer: number
(Used internally) A timer used to invert the object's shake direction.
graphics_table.shake_x: number
The amount the object will shake in the x
axis, per frame at 30FPS.
graphics_table.shake_y: number
The amount the object will shake in the y
axis, per frame at 30FPS.
graphics_table.spin: number
The amount the object's rotation
will change, per frame at 30FPS.