Methods
Fields
physics_table.direction: number
The angle at which the object will move, in radians.
physics_table.friction: number
The amount the object's speed will slow down, per frame at 30FPS.
physics_table.gravity: number
The amount the object's speed will accelerate towards its gravity direction, per frame at 30FPS.
physics_table.gravity_direction: number
The angle at which the object's gravity will accelerate towards, in radians.
physics_table.match_rotation: boolean
Whether the object's rotation should also define its direction. (Defaults to false)
physics_table.move_path: table
A table containing data defined by Object:slidePath()
.
physics_table.move_target: table
A table containing data defined by Object:slideTo()
or Object:slideToSpeed()
.
physics_table.speed: number
The speed the object will move in the angle of its direction, in pixels per frame at 30FPS.
physics_table.speed_x: number
The horizontal speed of the object, in pixels per frame at 30FPS.
physics_table.speed_y: number
The vertical speed of the object, in pixels per frame at 30FPS.
physics_table.spin: number
The amount this object's direction will change, in radians per frame at 30FPS.