Configurable Features
Each config option defaults to the value in the current chapter. For example, DELTARUNE Chapter 1 has storage disabled by default, and Chapter 2 has it enabled by default.
You can change each feature individually through the feature config menu.
Key | Description | Ch. 1 | Ch. 2 |
---|---|---|---|
enableStorage | Extra 48-slot item storage | False | True |
smallSaveMenu | Single-file save menu with no storage/recruits options | True | False |
partyActions | Whether X-Actions appear in spell menu by default | False | True |
growStronger | Stat increases after defeating an enemy with violence | False | True |
growStrongerChara | The character who grows stronger if they're in the party | Unset | "noelle" |
susieStyle | What sprite set Susie should use | 1 | 2 |
ralseiStyle | What sprite set Ralsei should use | 1 | 2 |
oldTensionBar | Whether the Tension Bar uses blocky corners or not | True | False |
oldUIPositions | Whether to use Chapter 1 positions of UI elements or not | True | False |
oldGameOver | Whether to use Chapter 1 game over or not | True | False |
targetSystem | Whether battles should use the targeting system or not | True | False |
speechBubble | The default style for enemy speech bubbles | "round" | "cyber" |
enemyAuras | The red aura around enemies | False | True |
mercyMessages | Seeing +X% when an enemy's mercy goes up | False | True |
mercyBar | Whether the mercy bar should appear or not | False | True |
enemyBarPercentages | Whether the HP and Mercy bars should show percentages | False | True |
prioritySpareableText | Whether enemies' spareable text should be prioritized over tired / low-health text | True | False |
pushBlockInputLock | Whether pushing a block should freeze the player | True | True |
keepTensionAfterBattle | Whether TP should be kept after battle instead of reset | False | False |
overworldSpells | Whether spells should be usable in the overworld | True | False |
damageUnderflowFix | If disabled, negative enemy damage heals the enemy | True | True |
darkCurrency | The full currency name for the Dark World | "Dark Dollars" | "Dark Dollars" |
darkCurrencyShort | The short currency name for the Dark World | "D$" | "D$" |
lightCurrency | The full currency name for the Light World | "Money" | "Money" |
lightCurrencyShort | The short currency name for the Light World | "$" | "$" |
tpName | The name of Tension Points in battles | "TP" | "TP" |