Constructor


ChaserEnemy(actor: any, x: any, y: any, properties: any)

Arguments:

actor: any
x: any
y: any
properties: any




Methods






ChaserEnemy:getGroupedEnemies(include_self: any)

Arguments:

include_self: any

Returns:

1: table




ChaserEnemy:onAdd(parent: any)

Arguments:

parent: any


ChaserEnemy:onCollide(player: any)

Arguments:

player: any


ChaserEnemy:onEncounterEnd(primary: any, encounter: any)

Arguments:

primary: any
encounter: any


ChaserEnemy:onEncounterStart(primary: any, encounter: any)

Arguments:

primary: any
encounter: any


ChaserEnemy:onEncounterTransitionOut(primary: any, encounter: any)

Arguments:

primary: any
encounter: any







Fields



Undocumented



ChaserEnemy.alert_icon: nil

A simple object that renders a texture.
This texture must be placed inside assets/sprites/.



ChaserEnemy.alert_icon: nil

A simple object that renders a texture.
This texture must be placed inside assets/sprites/.



ChaserEnemy.alert_icon: Sprite

A simple object that renders a texture.
This texture must be placed inside assets/sprites/.