GameOver
┗> Object > Class
An object that is created whenever the player reaches a Game Over, responsible for managing the GameOver sequence.
The type of GameOver that plays (Chapter 1, Chapter 2, or Undertale) is dependent on the mod configuration and whether the death occurred in the Light World or not.
Methods
GameOver:onRemove(parent: Object)
Arguments:
| parent: Object | The base class of all objects in Kristal. |
Undocumented
GameOver.dialogue: DialogueText
The DialogueText object displays text letter-by-letter.
GameOver.font: love.Font
Defines the shape of characters that can be drawn onto the screen.
GameOver.screenshot: love.Image
Drawable image type.
GameOver.soul: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/.
GameOver.soul_blur: love.Image
Drawable image type.
GameOver.text: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/.