GameOver
┗> Object > Class
An object that is created whenever the player reaches a Game Over, responsible for managing the GameOver sequence.
The type of GameOver that plays (Chapter 1, Chapter 2, or Undertale) is dependent on the mod configuration and whether the death occurred in the Light World or not.
Methods
Fields
Undocumented
GameOver.soul: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
GameOver.soul: nil
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
GameOver.text: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
GameOver.text: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.
GameOver.timer: integer
We only wanna show one frame if we're in Undertale mode