Constructor


DialogueText(text: any, x: any, y: any, w: any, h: any, options: any)

Arguments:

text: any
x: any
y: any
w: any
h: any
options: any




Methods


DialogueText:addFunction(id: any, func: any)

Arguments:

id: any
func: any










DialogueText:isModifier(command: any)

Arguments:

command: any

Returns:

1: unknown


DialogueText:isNodeInstant(node: any)

Arguments:

node: any

Returns:

1: boolean




DialogueText:playTextSound(current_node: any)

Arguments:

current_node: any


DialogueText:processCustomCommand(node: any, dry: any)

Arguments:

node: any
dry: any

Returns:

1: unknown




DialogueText:processModifier(node: any, dry: any)

Arguments:

node: any
dry: any


DialogueText:registerCommand(command: any, func: any, options: any)

Arguments:

command: any
func: any
options: any




DialogueText:setText(text: any, callback: any, line_callback: any)

Arguments:

text: any
callback: any
line_callback: any




DialogueText:updateTalkSprite(typing: any)

Arguments:

typing: any



Fields


DialogueText.actor: Actor?

Actors are a type of data class that represent the visuals of a character - anything that is some type of character, be it the player, an NPC, or an enemy in battle, it will require an actor.
As a data class, actors are stored in scripts/data/actors/, and extend this class. Their filepath starting from here becomes their id, unless an id is specified as an argument to Class().



Undocumented