Constructor






Methods








LightMenu:onAddToStage(stage: any)

Arguments:

stage: any


LightMenu:onButtonSelect(button: any)

Arguments:

button: any


LightMenu:onKeyPressed(key: any)

Arguments:

key: any







Fields



Undocumented





























LightMenu.font: love.Font|nil

Defines the shape of characters that can be drawn onto the screen.

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LightMenu.font_small: love.Font|nil

Defines the shape of characters that can be drawn onto the screen.

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LightMenu.state: string

States: MAIN, ITEMMENU, ITEMUSAGE



















LightMenu.ui_cancel_small: love.Source|nil

A Source represents audio you can play back.

You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.

The Source controls (play/pause/stop) act according to the following state table.

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LightMenu.ui_cant_select: love.Source|nil

A Source represents audio you can play back.

You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.

The Source controls (play/pause/stop) act according to the following state table.

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LightMenu.ui_move: love.Source|nil

A Source represents audio you can play back.

You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.

The Source controls (play/pause/stop) act according to the following state table.

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LightMenu.ui_select: love.Source|nil

A Source represents audio you can play back.

You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.

The Source controls (play/pause/stop) act according to the following state table.

Open in Browser