Methods
LightMenu:onAddToStage(stage: Object)
Arguments:
| stage: Object | The base class of all objects in Kristal. |
Undocumented
LightMenu.font: love.Font
Defines the shape of characters that can be drawn onto the screen.
LightMenu.font_small: love.Font
Defines the shape of characters that can be drawn onto the screen.
LightMenu.heart_sprite: love.Image
Drawable image type.
LightMenu.layer: integer
TODO
LightMenu.state: string
States: MAIN, ITEMMENU, ITEMUSAGE
LightMenu.ui_cancel_small: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
LightMenu.ui_cant_select: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
LightMenu.ui_move: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
LightMenu.ui_select: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.