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Kristal Wiki


Getting Started


These pages get you ready to use the engine.

  • Downloading Kristal
  • Installing and Playing Mods

General Mod Creation


These pages teach you about mod development.

  • Understanding the Basics
  • Creating a Mod
  • Using Libraries
  • Creating an Item
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes

Battles


Everything related to creating battles.

  • Battlers
  • Encounters
  • Enemy Attacks (Waves)
  • Wavemaking Tricks and References

Advanced


These pages teach you more complex but powerful parts of the engine.

  • Hooks
  • The UI System

API Reference


An auto-generated API reference for Kristal.

⮬Back to Top⮭

Kristal Wiki


Getting Started


These pages get you ready to use the engine.

  • Downloading Kristal
  • Installing and Playing Mods

General Mod Creation


These pages teach you about mod development.

  • Understanding the Basics
  • Creating a Mod
  • Using Libraries
  • Creating an Item
  • Creating a Spell
  • Actors
  • Party Members
  • Custom Keybinds

The Overworld


Everything to do with the overworld.

  • Designing a Map
  • Cutscenes

Battles


Everything related to creating battles.

  • Battlers
  • Encounters
  • Enemy Attacks (Waves)
  • Wavemaking Tricks and References

Advanced


These pages teach you more complex but powerful parts of the engine.

  • Hooks
  • The UI System

API Reference


An auto-generated API reference for Kristal.

⮬Back to Top⮭

LightMenu

┗> Object > Class


Constructor


LightMenu()





Methods


LightMenu:close()



LightMenu:closeBox()



LightMenu:draw()



LightMenu:getMaxSelecting()

Returns:

1: integer


LightMenu:onAddToStage(stage: any)

Arguments:

stage: any


LightMenu:onButtonSelect(button: any)

Arguments:

button: any


LightMenu:onKeyPressed(key: any)

Arguments:

key: any


LightMenu:realign()



LightMenu:update()




Fields



Undocumented



LightMenu.animate_out: boolean



LightMenu.animation_done: boolean



LightMenu.animation_timer: integer



LightMenu.box: nil



LightMenu.box: nil



LightMenu.box: unknown



LightMenu.box: unknown



LightMenu.box: unknown



LightMenu.choice_box: unknown



LightMenu.current_selecting: integer



LightMenu.current_selecting: unknown

Make sure that we're not selecting a menu that doesn't exist...



LightMenu.current_selecting: unknown



LightMenu.current_selecting: unknown



LightMenu.current_selecting: unknown



LightMenu.font: unknown



LightMenu.font_small: unknown



LightMenu.heart_sprite: unknown



LightMenu.info_box: unknown



LightMenu.item_selected: integer



LightMenu.layer: integer

TODO



LightMenu.parallax_x: integer



LightMenu.parallax_y: integer



LightMenu.selected_submenu: integer



LightMenu.state: string

States: MAIN, ITEMMENU, ITEMUSAGE



LightMenu.state: string



LightMenu.state: string



LightMenu.state: string



LightMenu.state: string



LightMenu.state_reason: nil



LightMenu.storage: string



LightMenu.top: boolean



LightMenu.top: boolean



LightMenu.ui_cancel_small: unknown



LightMenu.ui_cant_select: unknown



LightMenu.ui_move: unknown



LightMenu.ui_select: unknown


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