Constructor


Savepoint(x: any, y: any, properties: any)

Arguments:

x: any
y: any
properties: any




Methods




Savepoint:onInteract(player: any, dir: any)

Arguments:

player: any
dir: any

Returns:

1: boolean|nil







Fields


Savepoint.heals: boolean

[Property heals] Whether this Savepoint heals the party when interacted with (Defaults to true)


Savepoint.marker: string

[Property marker] The name of the marker that the party should spawn at when a save from here is loaded


Savepoint.simple_menu: boolean

[Property simple] Whether this Savepoint uses the Simple (one slot, no storage/recruits) save menu



Savepoint.text_once: boolean

[Prpoerty text_once] Whether this Savepoint doesn't display its text on repeat interactions (Defaults to false)




Undocumented