Savepoint
┗> Interactable > Event > Object > Class
Methods
Fields
Savepoint.heals: boolean
[Property heals
] Whether this Savepoint heals the party when interacted with (Defaults to true
)
Savepoint.marker: string
[Property marker
] The name of the marker that the party should spawn at when a save from here is loaded
Savepoint.text_once: boolean
[Prpoerty text_once
] Whether this Savepoint doesn't display its text on repeat interactions (Defaults to false
)