Savepoint
┗> Interactable > Event > Object > Class
Savepoints allow the player to SAVE their game.
Savepoint
is an Event
- naming an object savepoint
on an objects
layer in a map creates this object.
See this object's Fields for the configurable properties on this object. The location displayed on the savefile is determined by the map's name
property.
Methods
Fields
Savepoint.heals: boolean
[Property heals
] Whether this Savepoint heals the party when interacted with (Defaults to true
)
Savepoint.marker: string
[Property marker
] The name of the marker that the party should spawn at when a save from here is loaded
Savepoint.text_once: boolean
[Prpoerty text_once
] Whether this Savepoint doesn't display its text on repeat interactions (Defaults to false
)