TileButton
┗> Event > Object > Class
Constructor
TileButton(x: any, y: any, w: any, h: any, properties: any, idle_sprite: any, pressed_sprite: any)
Arguments:
x: any | |
y: any | |
w: any | |
h: any | |
properties: any | |
idle_sprite: any | |
pressed_sprite: any |