Transition
┗> Event > Object > Class
Constructor
Transition(x: any, y: any, shape: any, properties: any)
Arguments:
x: any | |
y: any | |
shape: any | |
properties: any |
Methods
Fields
Transition.exit_delay: number
[Property exit_delay
] Additional delay after entering the new map before playing the exit sound, in seconds (Defaults to 0
)
Transition.exit_pitch: number
[Property exit_pitch
] The pitch the exit sound should play at
Transition.exit_sound: string?
[Property exit_sound
] An optional sound to play when entering the new map
Transition.pitch: number
[Property pitch
] The pitch the entry sound should play at
Transition.sound: string?
[Property sound
] An optional sound to play when the player activates this transition
Transition.target: string, shop
The target of this transition:
[Property map
] The name of the map to send the player to
OR [Property shop
] The name of the shop to send the player to
[Property x
] The x co-ordinate the player should appear at in the new map
AND [Property y
] The y-co-ordinate the player should appear at in the new map
OR [Property marker
] The name of the marker to spawn the player at in the new map
[Property facing
] The direction the player and party should face when they spawn in the new map