Legend
┗> Object > Class
The handler object for Legend-style cutscenes.
For the object that is received by legend cutscene scripts, see LegendCutscene.
Methods
Legend:onAddToStage(parent: Object)
Arguments:
| parent: Object | The base class of all objects in Kristal. |
Legend:onRemove(parent: Object)
Arguments:
| parent: Object | The base class of all objects in Kristal. |
Undocumented
Legend.background: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/.
Legend.cover: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/.
Legend.cutscene: any
A special cutscene class for Legend-style cutscenes.
Write an annotation here about how these cutscenes start!
Legend.fader: Fader
A Fader is an Object that can be used to fade the screen in and out, usually using the instance stored at Game.fader
Modifying the fader's width, height, x, and y values can make it only affect a portion of the screen