Methods
Game:encounter(encounter: any, transition: any, enemy: any, context: any)
Arguments:
encounter: any | |
transition: any | |
enemy: any | |
context: any |
Game:enter(previous_state: any, save_id: any, save_name: any)
Arguments:
previous_state: any | |
save_id: any | |
save_name: any |
Game:getConfig(key: any, merge: any, deep_merge: any)
Arguments:
key: any | |
merge: any | |
deep_merge: any |
Returns:
1: table|unknown |