QuicksaveEvent

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An overworld object that triggers a Quicksave when entered.
QuicksaveEvent is an Event - naming an object quicksave on an objects layer in a map creates this objects.
See this object's Fields for the configurable properties on this object.


Constructor


QuicksaveEvent(x: any, y: any, shape: any, marker: any)

Arguments:

x: any
y: any
shape: any
marker: any




Methods





Fields


QuicksaveEvent.marker: string

[Property marker] The name of the marker to use for spawning the party when loading the quicksave



Undocumented