Constructor
Methods
Fields
Script.cutscene: string
[Property cutscene
] The name of a cutscene to start when this script is triggered
Script.once: boolean
[Property once
] Whether this script can only be triggered once per save file (Defaults to true
)
Script.script: string
[Property script
] The name of a script file to run when this script is triggered
Script.set_flag: string
[Property setflag
] The name of a flag to set the value of when this script is triggered
Script.set_value: any
[Property setvalue
] The value to set on the flag specified by set_flag
(Defaults to true
)
Script.temp: boolean
[Property temp
] Whether the script is temporarily persistent - appears even if once
is true and it has been triggered (Defaults to false
)