StateManager
┗> Object > Class
Constructor
StateManager(default_state: any, master: any, update_master_state: any)
Arguments:
default_state: any | |
master: any | |
update_master_state: any |
Methods
Fields
Undocumented
StateManager.update_master_state: any
If true, sets self.master.state and updates state if a change in self.master.state is detected