Methods
BattleCutscene:battlerText(battlers: any, text: any, options: any)
Arguments:
battlers: any | |
text: any | |
options: any |
Returns:
1: function|nil | |
2: table|nil |
BattleCutscene:choicer(choices: any, options: any)
Arguments:
choices: any | |
options: any |
Returns:
1: function|nil | |
2: Choicebox|nil |
BattleCutscene:fadeOut(speed: any, options: any)
Arguments:
speed: any | |
options: any |
Returns:
1: function |
BattleCutscene:moveTo(chara: any, x: any, y: any, speed: any)
Arguments:
chara: any | |
x: any | |
y: any | |
speed: any |
Returns:
1: function |
BattleCutscene:setSprite(chara: any, sprite: any, speed: any)
Arguments:
chara: any | |
sprite: any | |
speed: any |
BattleCutscene:shakeCamera(x: any, y: any, friction: any)
Arguments:
x: any | |
y: any | |
friction: any |
Returns:
1: function |
BattleCutscene:shakeCharacter(chara: any, x: any, y: any, friction: any, delay: any)
Arguments:
chara: any | |
x: any | |
y: any | |
friction: any | |
delay: any |
Returns:
1: function |
BattleCutscene:slideTo(obj: any, x: any, y: any, time: any, ease: any)
Arguments:
obj: any | |
x: any | |
y: any | |
time: any | |
ease: any |
Returns:
1: function |
BattleCutscene:slideToSpeed(obj: any, x: any, y: any, speed: any)
Arguments:
obj: any | |
x: any | |
y: any | |
speed: any |
Returns:
1: function |
BattleCutscene:text(text: any, portrait: any, actor: any, options: any)
Arguments:
text: any | |
portrait: any | |
actor: any | |
options: any |
Returns:
1: function|nil |