Constructor


BattleCutscene(group: any, id: any, : unknown)

Arguments:

group: any
id: any
: unknown




Methods


BattleCutscene:battlerText(battlers: any, text: any, options: any)

Arguments:

battlers: any
text: any
options: any

Returns:

1: function|nil
2: table|nil


BattleCutscene:choicer(choices: any, options: any)

Arguments:

choices: any
options: any

Returns:

1: function|nil
2: Choicebox|nil




BattleCutscene:fadeIn(speed: any, options: any)

Arguments:

speed: any
options: any

Returns:

1: function


BattleCutscene:fadeOut(speed: any, options: any)

Arguments:

speed: any
options: any

Returns:

1: function


BattleCutscene:getCharacter(id: any)

Arguments:

id: any

Returns:

1: unknown


BattleCutscene:getEnemies(id: any)

Arguments:

id: any

Returns:

1: table






BattleCutscene:moveTo(chara: any, x: any, y: any, speed: any)

Arguments:

chara: any
x: any
y: any
speed: any

Returns:

1: function






BattleCutscene:setAnimation(chara: any, anim: any)

Arguments:

chara: any
anim: any

Returns:

1: function


BattleCutscene:setSpeaker(actor: any)

Arguments:

actor: any


BattleCutscene:setSprite(chara: any, sprite: any, speed: any)

Arguments:

chara: any
sprite: any
speed: any


BattleCutscene:shakeCamera(x: any, y: any, friction: any)

Arguments:

x: any
y: any
friction: any

Returns:

1: function


BattleCutscene:shakeCharacter(chara: any, x: any, y: any, friction: any, delay: any)

Arguments:

chara: any
x: any
y: any
friction: any
delay: any

Returns:

1: function


BattleCutscene:slideTo(obj: any, x: any, y: any, time: any, ease: any)

Arguments:

obj: any
x: any
y: any
time: any
ease: any

Returns:

1: function


BattleCutscene:slideToSpeed(obj: any, x: any, y: any, speed: any)

Arguments:

obj: any
x: any
y: any
speed: any

Returns:

1: function


BattleCutscene:text(text: any, portrait: any, actor: any, options: any)

Arguments:

text: any
portrait: any
actor: any
options: any

Returns:

1: function|nil





Fields



Undocumented