PartyBattler
┗> Battler > Object > Class
Methods
PartyBattler:flash(sprite: any, offset_x: any, offset_y: any, layer: any)
Arguments:
sprite: any | |
offset_x: any | |
offset_y: any | |
layer: any |
PartyBattler:heal(amount: any, sparkle_color: any, show_up: any)
Arguments:
amount: any | |
sparkle_color: any | |
show_up: any |
PartyBattler:hurt(amount: any, exact: any, color: any, options: any)
Arguments:
amount: any | |
exact: any | |
color: any | |
options: any |
PartyBattler:setActSprite(sprite: any, ox: any, oy: any, speed: any, loop: any, after: any)
Arguments:
sprite: any | |
ox: any | |
oy: any | |
speed: any | |
loop: any | |
after: any |
PartyBattler:setSprite(sprite: any, speed: any, loop: any, after: any)
Arguments:
sprite: any | |
speed: any | |
loop: any | |
after: any |
Fields
Undocumented
PartyBattler.target_sprite: Sprite
A simple object that renders a texture.
This texture must be placed inside assets/sprites/
.