Constructor


WorldCutscene(group: any, id: any, : unknown)

Arguments:

group: any
id: any
: unknown




Methods


WorldCutscene:alignFollowers(facing: any, x: any, y: any, dist: any)

Arguments:

facing: any
x: any
y: any
dist: any


WorldCutscene:attachCamera(time: any)

Arguments:

time: any

Returns:

1: fun( WorldCutscene)




WorldCutscene:attachFollowers(return_speed: any)

Arguments:

return_speed: any

Returns:

1: function






WorldCutscene:choicer(choices: any, options: any)

Arguments:

choices: any
options: any

Returns:

1: function|nil
2: Choicebox|nil












WorldCutscene:fadeIn(speed: any, options: any)

Arguments:

speed: any
options: any

Returns:

1: function


WorldCutscene:fadeOut(speed: any, options: any)

Arguments:

speed: any
options: any

Returns:

1: function


WorldCutscene:getCharacter(id: any, index: any)

Arguments:

id: any
index: any

Returns:

1: unknown|nil


WorldCutscene:getEvent(id: any)

Arguments:

id: any

Returns:

1: unknown|nil


WorldCutscene:getEvents(name: any)

Arguments:

name: any

Returns:

1: table|nil


WorldCutscene:getMarker(name: any)

Arguments:

name: any

Returns:

1: number|nil
2: number|nil






WorldCutscene:jumpTo(chara: any, : unknown)

Arguments:

chara: any
: unknown

Returns:

1: function




WorldCutscene:look(chara: any, dir: any)

Arguments:

chara: any
dir: any






WorldCutscene:panTo(: unknown)

Arguments:

: unknown

Returns:

1: function




WorldCutscene:resetSprite(chara: any)

Arguments:

chara: any




WorldCutscene:setAnimation(chara: any, anim: any)

Arguments:

chara: any
anim: any

Returns:

1: function


WorldCutscene:setSpeaker(actor: any, talk: any)

Arguments:

actor: any
talk: any


WorldCutscene:setSprite(chara: any, sprite: any, speed: any)

Arguments:

chara: any
sprite: any
speed: any


WorldCutscene:setTextboxTop(top: any)

Arguments:

top: any


WorldCutscene:shakeCamera(x: any, y: any, friction: any)

Arguments:

x: any
y: any
friction: any

Returns:

1: function


WorldCutscene:shakeCharacter(chara: any, x: any, y: any, friction: any, delay: any)

Arguments:

chara: any
x: any
y: any
friction: any
delay: any

Returns:

1: function




WorldCutscene:slidePath(obj: any, path: any, options: any)

Arguments:

obj: any
path: any
options: any

Returns:

1: function


WorldCutscene:slideTo(obj: any, x: any, y: any, time: any, ease: any)

Arguments:

obj: any
x: any
y: any
time: any
ease: any

Returns:

1: function


WorldCutscene:slideToSpeed(obj: any, x: any, y: any, speed: any)

Arguments:

obj: any
x: any
y: any
speed: any

Returns:

1: function


WorldCutscene:spawnNPC(actor: any, x: any, y: any, properties: any)

Arguments:

actor: any
x: any
y: any
properties: any

Returns:

1: unknown|nil


WorldCutscene:spin(chara: any, speed: any)

Arguments:

chara: any
speed: any


WorldCutscene:startEncounter(encounter: any, transition: any, enemy: any, options: any)

Arguments:

encounter: any
transition: any
enemy: any
options: any

Returns:

1: function|nil
2: Encounter|nil


WorldCutscene:text(text: any, portrait: any, actor: any, options: any)

Arguments:

text: any
portrait: any
actor: any
options: any

Returns:

1: function|nil
2: Textbox|nil


WorldCutscene:textChoicer(text: any, choices: any, portrait: any, actor: any, options: any)

Arguments:

text: any
choices: any
portrait: any
actor: any
options: any

Returns:

1: function|nil
2: TextChoicebox|nil




WorldCutscene:walkPath(chara: any, path: any, options: any)

Arguments:

chara: any
path: any
options: any

Returns:

1: function


WorldCutscene:walkTo(chara: any, x: any, y: any, time: any, facing: any, keep_facing: any, ease: any, after: any)

Arguments:

chara: any
x: any
y: any
time: any
facing: any
keep_facing: any
ease: any
after: any

Returns:

1: function


WorldCutscene:walkToSpeed(chara: any, x: any, y: any, speed: any, facing: any, keep_facing: any, after: any)

Arguments:

chara: any
x: any
y: any
speed: any
facing: any
keep_facing: any
after: any

Returns:

1: function



Fields



Undocumented