Methods
WorldCutscene:alignFollowers(facing: any, x: any, y: any, dist: any)
Arguments:
facing: any | |
x: any | |
y: any | |
dist: any |
WorldCutscene:choicer(choices: any, options: any)
Arguments:
choices: any | |
options: any |
Returns:
1: function|nil | |
2: Choicebox|nil |
WorldCutscene:setSprite(chara: any, sprite: any, speed: any)
Arguments:
chara: any | |
sprite: any | |
speed: any |
WorldCutscene:shakeCamera(x: any, y: any, friction: any)
Arguments:
x: any | |
y: any | |
friction: any |
Returns:
1: function |
WorldCutscene:shakeCharacter(chara: any, x: any, y: any, friction: any, delay: any)
Arguments:
chara: any | |
x: any | |
y: any | |
friction: any | |
delay: any |
Returns:
1: function |
WorldCutscene:slidePath(obj: any, path: any, options: any)
Arguments:
obj: any | |
path: any | |
options: any |
Returns:
1: function |
WorldCutscene:slideTo(obj: any, x: any, y: any, time: any, ease: any)
Arguments:
obj: any | |
x: any | |
y: any | |
time: any | |
ease: any |
Returns:
1: function |
WorldCutscene:slideToSpeed(obj: any, x: any, y: any, speed: any)
Arguments:
obj: any | |
x: any | |
y: any | |
speed: any |
Returns:
1: function |
WorldCutscene:spawnNPC(actor: any, x: any, y: any, properties: any)
Arguments:
actor: any | |
x: any | |
y: any | |
properties: any |
Returns:
1: unknown|nil |
WorldCutscene:startEncounter(encounter: any, transition: any, enemy: any, options: any)
Arguments:
encounter: any | |
transition: any | |
enemy: any | |
options: any |
Returns:
1: function|nil | |
2: Encounter|nil |
WorldCutscene:text(text: any, portrait: any, actor: any, options: any)
Arguments:
text: any | |
portrait: any | |
actor: any | |
options: any |
Returns:
1: function|nil | |
2: Textbox|nil |
WorldCutscene:textChoicer(text: any, choices: any, portrait: any, actor: any, options: any)
Arguments:
text: any | |
choices: any | |
portrait: any | |
actor: any | |
options: any |
Returns:
1: function|nil | |
2: TextChoicebox|nil |
WorldCutscene:walkPath(chara: any, path: any, options: any)
Arguments:
chara: any | |
path: any | |
options: any |
Returns:
1: function |
WorldCutscene:walkTo(chara: any, x: any, y: any, time: any, facing: any, keep_facing: any, ease: any, after: any)
Arguments:
chara: any | |
x: any | |
y: any | |
time: any | |
facing: any | |
keep_facing: any | |
ease: any | |
after: any |
Returns:
1: function |
WorldCutscene:walkToSpeed(chara: any, x: any, y: any, speed: any, facing: any, keep_facing: any, after: any)
Arguments:
chara: any | |
x: any | |
y: any | |
speed: any | |
facing: any | |
keep_facing: any | |
after: any |
Returns:
1: function |