Methods
Fields
Undocumented
DarkMenu.font: love.Font|nil
Defines the shape of characters that can be drawn onto the screen.
DarkMenu.heart_sprite: love.Image|nil
Drawable image type.
DarkMenu.layer: integer
TODO
DarkMenu.party_select_mode: string
SINGLE, ALL
DarkMenu.state: string
States: MAIN, ITEMMENU, ITEMSELECT, KEYSELECT, PARTYSELECT, EQUIPMENU, WEAPONSELECT, REPLACEMENTSELECT, POWERMENU, SPELLSELECT, CONFIGMENU, VOLUMESELECT, CONTROLSMENU, CONTROLSELECT
DarkMenu.ui_cancel_small: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkMenu.ui_cant_select: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkMenu.ui_move: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkMenu.ui_select: love.Source|nil
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.