Methods
DarkMenu:onAdd(parent: Object)
Arguments:
| parent: Object | The base class of all objects in Kristal. |
Undocumented
DarkMenu.description: Text
The Text object, made for displaying formatted text.
If you're looking for text which writes itself out over time, see DialogueText.
DarkMenu.font: love.Font
Defines the shape of characters that can be drawn onto the screen.
DarkMenu.heart_sprite: love.Image
Drawable image type.
DarkMenu.party_select_mode: string
SINGLE, ALL
DarkMenu.ui_cancel_small: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkMenu.ui_cant_select: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkMenu.ui_move: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.
DarkMenu.ui_select: love.Source
A Source represents audio you can play back.
You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. Please note that positional audio only works for mono (i.e. non-stereo) sources.
The Source controls (play/pause/stop) act according to the following state table.